Hey, well first if you haven’t yet create a new HUD blueprint and choose “HUD” class as parent.
Then open the new HUD_BP you just created and add these nodes :
Then you need to set your new HUD_BP in the WorldSettings like this(look at right side):
This will work and I also recommend you to check out the Content Examples -HUD , it is a good example, but already you can see HUD can be pretty simple to do, in same way you could draw textures in positions and add hitboxes to detect clicks and so on. I need to go sleep now, but I’ll check back tomorrow after work, good luck ![]()

