Coeusosis Tools - UV Attribute Transfer Tool

Reliable UV transfer across meshes and LODs — without re-unwrapping

[Disclaimer] Required Plugin Dependency: GeometryProcessing

This plugin provides a robust, production-ready workflow for transferring UV attributes between meshes and LODs in Unreal Engine. It is designed for technical artists and developers who need precision, repeatability, and control when working with evolving geometry.

Whether you are fixing broken UVs, synchronising LODs, or reusing high-quality unwraps, this tool eliminates hours of manual cleanup.

Please read the documentation and examples carefully to ensure this is the right tooling for your use cases. This is a transfer from an already unwrapped mesh layout to others only; there is no functionality included to unwrap or auto-unwrap a mesh.

The tooling cannot adjust unreal-generated LOD UVs or Lightmap UV layouts. It can use them as the source to gather data from, but it cannot write new UVs to it. Error logs will be returned when this is the case. (Documentation)

What This Plugin Solves

  • Transfer UVs between different meshes

  • Propagate UVs across multiple LODs

  • Preserve UV consistency during mesh iteration

  • Avoid costly re-unwrapping and rebaking

  • Handle mismatched topology safely and predictably

Built for real production constraints — not idealised meshes.

Core Features

  • Mesh-to-Mesh UV Transfer
    Transfer UV attributes from a source mesh to a target mesh, even when their topologies differ.

  • LOD-Aware Transfers
    Transfer UVs from a specific source LOD to:

    • a single target LOD

    • all LODs in the target mesh

  • Multiple Transfer Modes
    Choose between precise, single-operation transfers or automated batch-style workflows.

  • Non-Destructive Workflow
    Control exactly which UV channel is written — existing data is preserved unless explicitly overwritten.

Transfer Modes Explained

  • Execute Single UV Attribute Transfer
    Perform one explicit transfer with full control over all parameters.

  • Simple UV Attribute Transfer
    A streamlined option for common use cases where meshes are already well aligned.

  • Mesh to Mesh – Transfer All UV Attributes
    Copies all UV channels from source to target in one operation.

  • Mesh LOD to All LODs – Transfer UV Attributes
    Ensures UV consistency across the entire LOD chain using a single source LOD.