I am trying to create a codex/encyclopedia of each of my creatures in unreal engine 5.1. I don’t know where to start and I can’t find much on the internet. I am trying to make it modular so that it is easier for me to add more to it.
Hey @Lofum64
well you would start with the informations you need for your creatures like (just an example):
- Name
- Size
- Habitat
- Food
- Lineage
With these keywords you can create a struct like S_CreatureInfo which contains these as
- Name: string or text (text for translations)
- Size: float
- Habitat: text
- Food: text
- Lineage: text
and then with this struct you can create a datatable where you can add entries for all your creatures. This datatable can then be used in a widget to retrieve those informations and display them to the user.
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Thanks for the help. I was trying to use data tables earlier but I couldn’t figure out what I was doing.
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