Demonstration And Setup
/ Documentation![]()
Save & Non-Save Checkpoints – Manage checkpoints that either save progress or act as temporary respawn points
Multi-Game Support – Works perfectly for racing tracks, adventure levels, and action games
Network-Ready – Fully replicated for multiplayer games; syncs checkpoint progress for all players
Dynamic Load Option – Enable or disable checkpoint load game at any time
Smooth Fade Transitions – fade in/out when respawning or loading checkpoints
Smart Notifications – Shows messages when players reach a checkpoint.
Easy Blueprint Integration – Quick setup