I am new to Mac developement. I just bought a Mac for ARKit development. I wanted to explore Unreal as an option but am running into this issue when trying to compile the ShaderCompileWorker
CodeSign /Users/jasonodom/Desktop/UnrealEngine-dev-ar-kit/Engine/Binaries/Mac/ShaderCompileWorker.app
cd /Users/jasonodom/Desktop/UnrealEngine-dev-ar-kit/Engine/Intermediate/ProjectFiles
export CODESIGN_ALLOCATE=/Applications/Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate
Signing Identity: "Mac Developer: Jason Odom (##########)"
/usr/bin/codesign --force --sign 6A30A4032F634414C6AB5B0E0E28F286D9D52F64 --timestamp=none /Users/jasonodom/Desktop/UnrealEngine-dev-ar-kit/Engine/Binaries/Mac/ShaderCompileWorker.app
/Users/jasonodom/Desktop/UnrealEngine-dev-ar-kit/Engine/Binaries/Mac/ShaderCompileWorker.app: No such file or directory
Command /usr/bin/codesign failed with exit code 1
Any help would be appreciated