Code seems right but not working (Need help!)

Hello! So I’m making an anomaly type system, where player has to find (For example) 15 anomalies, and then game opens the “Main Menu” level, but for some reason the game opens it just after one anomaly, not the wanted 15.

AnomaliesCleared = Default 0

TargetAnomalies = Default 15

I am using the right gamemode for the level.

Any help is appreciated!

So this the order of the inputs here is the problem:

This reads if(TargetAnomalies >= ClearedAnomalies) which is always when you fire it.

Link the Target at the bottom and the Cleared at the top (or use < instead)