Is it possible you have two instances of the actor?
Change your log to look like this.
UE_LOG(LogTemp, Warning, TEXT("Number= %i %s"), RandNum, *GetNameSafe(this));
Is it possible you have two instances of the actor?
Change your log to look like this.
UE_LOG(LogTemp, Warning, TEXT("Number= %i %s"), RandNum, *GetNameSafe(this));