Thanks.
I notice you’re building the “DebugGame Editor” configuration, however opening your project via the launcher, or via double clicking the .uproject file in explorer, will always run the “Development Editor” configuration.
If you’re already building via Visual Studio and want to continue to use the “DebugGame Editor” configuration, you may just want to start your editor via Visual Studio. If you use Ctrl+F5 the editor will start without attaching the debugger so you’ll still be able to use hot-reload via VS. Alternatively you could just build the “Development Editor” configuration until you actively need to debug your game.