I’ve gotten into the habit of implementing non game-specific features as code plugins. I usually use the BlankPlugin included with UnrealEngine as base, changing some file names and code to a new name. I wrote a Python 3 script to do this automatically. Not sure if anyone is interested, but feel free to use this script in any way you want.
Contents:
- BlankPlugin
- GeneratePlugin.py
- README.md
README.md:
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This script modifies the BlankPlugin template to create a plugin with the desired name.
Dependencies: Download Python 3.x.x from https://www.python.org/
How to use:
* Double click GeneratePlugin.py and follow instructions
* Or, from commandline: GeneratePlugin.py PluginName "Plugin friendly name" "Plugin description"
The generated plugin is found at GeneratedPlugins/PluginName. Script by ZKShao.
Feel free to redistribute and modify.
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Example run: