Code obfuscation suitable for Unreal Engine 4

Any kind of encryption or digital protection can and will be hacked if someone wants it badly enough.

As Britain said, if (in the highly unlikely circumstance) somebody wants to look at your code badly enough that they build a decompiler and can get that decompiled code to an even remotely human-readable state, they are probably capable of doing the same if not a better job in half the time it would take them to do that.

Out of pure interest, what is it specifically you’ve coded in that’s so innovative that it warrants such protection? I mean would be a pretty hefty amount of time invested on Epics part should they implement something like (I imagine so anyway), and would take time away from other features. I find people are far too protective of their content in industry sometimes. I can’t remember the last time a big game shipped with mod support or an editor. I miss those days… I appreciate that everybody wants to be the first to do everything, but they’re probably not going to be, and there will always be somebody out there who can do it better.