Is there any plans to support code obfuscation for unreal engine 4? I think this would be a valuable tool to have as part of the UE4 dev tools. I haven’t seen mentioned anywhere in the forums where anyone has managed to do this on their own for their UE4 projects and would really like this feature, as I’m sure many others would as well.
Compiled binaries with excluded source is not secure. This might not be of concern to some but I’m sure that to many it is. With a small handful of the right tools, a compiled binary can be reverse engineered surprisingly fast.
Maybe someone in the community has managed to come up with a solution for this already and I’ve missed it?