isn’t so much about stopping hackers from cheating as can be handled in proper design patterns if that’s a concern, and nothing to do with protecting art assets, its about protecting proprietary game code that can take literally thousands of man-hours to code.
has absolutely nothing to do with licensees and their work and completely irrelevant. That is a choice by Epic in their business model and will not be reflected by many, if any, commercial game studios and their proprietary works.