Code generated from editor not compiling

I added a new class inside of the editor, and when I go to compile, without making any changes, im getting the following errors:

Error 1 error C2039: ‘Block’ : is not a member of ‘FBeamModifierOptions’ e:\documents\github\unrealengine\engine\intermediate\build\win64\inc\engine\Engine.generated.4.inl 11242 1 MCRougeLike

Error 2 error : Failed to produce item: E:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.pdb E:\Documents\Unreal Projects\MCRougeLike\Intermediate\ProjectFiles\ERROR MCRougeLike

Error 3 error MSB3073: The command “E:\Documents\GitHub\UnrealEngine\Engine\Build\BatchFiles\Build.bat MCRougeLikeEditor Win64 Development “E:\Documents\Unreal Projects\MCRougeLike\MCRougeLike.uproject”” exited with code -1. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets 38 5 MCRougeLike

any ideas? Im running 4.02. Adding code was working fine before i updated to 4.02.

So apparently its only having problems when I name the class “Block”. If I name it something else then it compiles fine.

I find it hard to tell without seeing your code - even if it is Editor generated. Could you do a pastebin of the .h and .cpp files?