Maybe this has been pondered out loud already and I missed the post. If so let me apologize right away. If not here’s my current design conundrum…
Lets say you’ve designed a game that has a lot of it’s data stored online in a database of some kind. For instance, what the currently selected player model is. In what UE4 class would you store that data for use on the game server? I’m currently leaning towards PlayerController or the Online Subsystem, specifically the identity interface, but I wanted to get other peoples thoughts on this before I went and committed to either of these directions.
I’m finding questions like these were much more easily answered when I was working at a bigger company with multiple senior developers. Now that it’s just me (lone senior developer) I only have myself and my various “rubber duckys” to discuss my code design questions with.
Thanks for any thoughts!