My project crashed and everytime i start it now it crashes. i dont have it for my other project i got
LoginId:12f0e7684c4317836482fbac2a24b90c
EpicAccountId:14fa1a590654405997a4cc92bc3a75f2
Access violation - code c0000005 (first/second chance not available)
UE4Editor_Engine!ACameraActor::PostLoadSubobjects() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\camera\cameraactor.cpp:58]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:941]
UE4Editor_CoreUObject!EndLoad() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1535]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1289]
UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1377]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2534]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:6120]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5597]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:670]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2259]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3575]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:346]
UE4Editor_UnrealEd!EditorInit() [d:\build++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\unrealedglobals.cpp:97]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launch.cpp:150]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll