Here is the error I am getting:
Blueprint Runtime Error: “Failed to resolve the table input. Be sure the DataTable is valid.”.
This code is supposed to get a data table row and set the values of a blueprint(either an inventory item or actor) and set the data for that actor when the corresponding data table row is selected in that blueprint’s default settings. This works for items that are placed in the world manually, yet gives me this error whenever I try to spawn said item after interacting with an actor.
This error also occurs when attempting to spawn the interact actor at runtime. Also, if I delete the data table row handle reference variable and remake it with the exact same specifications, the code will work until I restart the engine at which point the code will return the same error.
This code worked on engine versions 5.1-5.4 but seems to not work reliably on any version of 5.7 when I rebuilt it in the newer engine version.
Please let me know if anyone has any suggestions.
