Code + Blueprints?

I’m relearning C++for the main purpose of eventually doing a game with my brother in Unreal and I also have learned some ways of doing things by blueprints. Are there things you can do with code that you can’t do with blueprints? Or is it more a matter of what you prefer? Also can you use both coding and blueprints in a game made in Unreal?

You can use both in a game, but BP will always be more limited than C++. Most things you’ll want to do will be possible in BP, though not everything that is possible in BP is advisable to do in BP.