I have a branch
with a race
inside. The race
terminates when I trigger a trigger OR a timer runs out. But whenever the race
completes it does not continue the code.
Thanks for discovering the issue!
This has been fixed internally at Epic and the fix should be released in an upcoming update.
2 Likes
Niceeeee, thx, i need to use this later for a map
Until the fix is available you could try to wrap the race
in a sub-function. That should work around the issue.
I just had pretty similar issue with a lot of race{loop{race{loop{race{}}}}}. Seems like too many nested race also break it.