I have a branch with a race inside. The race terminates when I trigger a trigger OR a timer runs out. But whenever the race completes it does not continue the code.

I have a branch with a race inside. The race terminates when I trigger a trigger OR a timer runs out. But whenever the race completes it does not continue the code.

Thanks for discovering the issue!
This has been fixed internally at Epic and the fix should be released in an upcoming update.
Niceeeee, thx, i need to use this later for a map
Until the fix is available you could try to wrap the race in a sub-function. That should work around the issue.
I just had pretty similar issue with a lot of race{loop{race{loop{race{}}}}}. Seems like too many nested race also break it.