80 Animations
Bridge the gap between static characters and living worlds. In modern game development, the difference between a generic NPC and a memorable character lies in the nuance of their movement. The Talking NPC Animation Pack is a premium collection of high-fidelity, motion-captured animations designed to make every dialogue, quest hand-off, and ambient interaction feel authentic.
Why Choose This Pack?
80 High-Quality Motion Capture Animations
Professional looping and smoothing applied
Narrative Depth, Covers basic dialogue scenarios
The Talking NPC Animation Pack includes 80 animations that are looped and smoothed. Covering a wide range of NPC states. For easy browsing, they’re grouped by category:
Idle Animations (12): Body language and idle poses
AS_Idle_Arms_Crossed
AS_Idle_Fidget_Fingers_01
AS_Idle_Fidget_Fingers_02
AS_Idle_Fidget_Fingers_03
AS_Idle_Hands_Behind_Back_01
AS_Idle_Hands_On_Belt_01
AS_Idle_Lean_Back_01
AS_Idle_Lean_Forward_01
AS_Idle_Lean_Forward_02
AS_Idle_Neutral_Listening_01
AS_Idle_Relaxed_Breathing_01
AS_Idle_Weight_Shift_01
Quest/Interaction Animations (15): Gestures for quest acceptance, completion, and dialogue
AS_QuestAccept_Grasp_Hands_Gratitude_01
AS_QuestAccept_Grasp_Hands_Gratitude_02
AS_QuestAccept_Nod_01
AS_QuestAccept_Nod_02
AS_QuestComplete_Receive_Item_01
AS_QuestComplete_Receive_Item_02
AS_QuestComplete_Thank_Bow_01
AS_QuestComplete_Thank_Bow_02
AS_QuestGive_Offer_Item_01
AS_QuestGive_Offer_Item_02
AS_QuestGive_Offer_Item_03
AS_QuestGive_Point_Direction_01
AS_QuestGive_Point_Direction_02
AS_QuestGive_Wave_Player_Closer_01
AS_QuestGive_Wave_Player_Closer_02
Reaction Animations (8): Emotional and responsive cues
AS_Reaction_No_HeadShake_01
AS_Reaction_No_HeadShake_02
AS_Reaction_Shoulders_Shrug_01
AS_Reaction_Sigh_01
AS_Reaction_Sigh_02
AS_Reaction_Surprised_Step_Back_01
AS_Reaction_Thinking_Hand_To_Chin_01
AS_Reaction_Yes_Nod_01
Sitting Animations (16): Seated idle and transitions
AS_Sit_Idle_01
AS_Sit_Idle_02
AS_Sit_Idle_03
AS_Sit_Idle_04
AS_Sit_Idle_05
AS_Sit_Idle_Lean_Forward_01
AS_Sit_Idle_Lean_Forward_02
AS_Sit_Talk_Casual_01
AS_Sit_Talk_Casual_02
AS_Sit_Talk_Casual_03
AS_Sit_Talk_Casual_04
AS_Sit_To_Stand_01
AS_Sit_To_Stand_02
AS_Stand_To_Sit_01
AS_Stand_To_Sit_02
AS_Stand_To_Sit_03
Social Animations (4): Common gestures and actions
AS_Social_Scratch_Head_01
AS_Social_Scratch_Head_02
AS_Social_Sneeze_01
AS_Social_Stretch_Back_01
Talking Animations (19): Dialogue gestures (casual and formal)
AS_Talk_Casual_01
AS_Talk_Casual_02
AS_Talk_Casual_03
AS_Talk_Dismissive_01
AS_Talk_Excited_01
AS_Talk_Excited_02
AS_Talk_Fast_Small_Gestures_01
AS_Talk_Fast_Small_Gestures_02
AS_Talk_Formal_01
AS_Talk_Formal_02
AS_Talk_Hands_At_Chest_Emotion_01
AS_Talk_Hands_At_Chest_Emotion_02
AS_Talk_Hands_Wide_Explaining_01
AS_Talk_Hands_Wide_Explaining_02
AS_Talk_Pointing_Slight_01
AS_Talk_Tell_Story_Big_Gestures_01
AS_Talk_Tell_Story_Big_Gestures_02
AS_Talk_Whisper_01
AS_Talk_Whisper_02
Conversation Start/End (6): Gestures for beginning or concluding dialogue
AS_StartTalk_Gesture_ComeHere_01
AS_StartTalk_Look_Player_UpDown_01
AS_StartTalk_Wave_01
AS_StartTalk_Wave_02
AS_EndTalk_Look_Around_Bored_01
AS_EndTalk_Turn_Away_01
Elevate your project, every frame tells a story.