Cockpit Controls, Buttons, Switches, Interactive, Events

Hey all, just wondering what is the best way to create interactions with buttons/switches. Is there a tutorial for clicking buttons to start an event. My idea is the controls on the cockpit will light up when the mouse is hovered over it. Then if you click this button/switch it will start an event. I have seen tutorials where it might say “press E” on the screen but I am looking for a more clean look. I have an example below. Imagine when you hover your mouse pointer over one of these buttons it will light up to let you know you can click it. Then when clicked the event will start. Please share any threads or videos you might have ran across for this kind of set-up. Thank you in advance!

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Hello 8bit.

You can do this with the UMG but I assume you mean that the buttons are 3D objects?
You can see how this tutorial gets the hover from the cursor. Unreal Engine 4 Tutorial - Basic Mouse Events (RPG/RTS) - YouTube
When the mouse is hovering over an button and the mouse is clicked start Custom event.

Example:

I will start on this tonight. Yes, it will be a 3d mesh. I guess each button will need to be a single mesh. Thank you for the reply! I am new to Blueprints but really want to learn this type of function. It will be the main part of my game. Thanks again!