Cobalt System FPS

The second section of the Hall. Third one is on its way.

Third and last section of the Laser Hall.


Laser Hall is almost complete. I will be posting more stuff soon.

Here are new lasers for you guys.
Some effects and sounds are WIP.

New friendly characters - sand worms

Working on laser gates. Some sound effects are going to be tuned later on and there will also be a reverb effect soon in every room of the level adding a much more realistic feel to the environment.
https://www.facebook.com/images/emoji.php/v9/taa/1.5/16/1f603.png

This is one of the scanner machines of explorers. Doing its work - scanning stuff )

Fighting the enemy in the new Hall environment. The reverb effect is added and sounds now have a more natural feel.

Update )

This is the sand system in action. There will be lots of secrets scattered around the levels and ghosts like the one in the video serve as indicators of such places. The player has a special tool for cleaning sand piles that he uses to reveal special artifacts and secret passages hidden beneath them.

Things are getting fancy
Working on decals and other pretty effects

Update on the mechanics of artifact gathering

Our first micro release of the playable version of Cobalt System is going to happen very soon.

We are proud to announce our first micro release!

This is the first build of Cobalt System and you can now take a little bite of it to taste the game and the atmosphere of ancient Mars.

Link - [Cobalt System by Luminifern

CS_ITCHPost.jpg](https://luminifern.itch.io/cobalt-system)

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Second build is complete!

Congrats, really loving what I’m seeing, this looks amazing!