The second section of the Hall. Third one is on its way.
Working on laser gates. Some sound effects are going to be tuned later on and there will also be a reverb effect soon in every room of the level adding a much more realistic feel to the environment.
https://www.facebook.com/images/emoji.php/v9/taa/1.5/16/1f603.png
Fighting the enemy in the new Hall environment. The reverb effect is added and sounds now have a more natural feel.
This is the sand system in action. There will be lots of secrets scattered around the levels and ghosts like the one in the video serve as indicators of such places. The player has a special tool for cleaning sand piles that he uses to reveal special artifacts and secret passages hidden beneath them.
We are proud to announce our first micro release!
This is the first build of Cobalt System and you can now take a little bite of it to taste the game and the atmosphere of ancient Mars.
Link - [Cobalt System by Luminifern
Second build is complete!
Congrats, really loving what I’m seeing, this looks amazing!
Hi everyone.
We are back with fresh news about our project Cobalt System. The game is evolving and we are getting close to releasing the demo version.
Right now you can check on our progress in X [Twitter] or Instagram
We also invite you to visit our Steam page and wishlist our game.
We will be glad to hear your feedback.
Best wishes,
Luminifern software