EXOTIC WEAPON EVOLUTION - 1,000 RPG ICONS
Exotic weapons that evolve, branch and combine
1,000 unique exotic fantasy weapon icons organized for incremental upgrades, roguelike rewards, crafting and elemental fusion. Ten weapon types share a consistent illustrated style, with five visual stages along every path.
Chain blade · Segmented sword · Multi-head flail · War fan · Tonfa · Nunchaku · Hook swords · Three-section staff · Ring blade · Split blade
10 types × 20 paths × 5 stages
Each weapon type includes 100 icons: one Neutral path, seven elemental paths and twelve fusion paths, each with five stages. Across the pack, that makes 200 five-stage chains and 1,000 designs.
The elemental paths are Nature, Earth, Fire, Water, Frost, Lightning and Shadow. T1–T5 identify the visual stage within a path, so you can choose your own rarity names, levels and game balance.
Build a readable fusion system
Nature + Earth → Rootstone: living roots reinforcing mineral edges and fittings.
Fire + Earth → Magma: volcanic stone around a molten core.
Nature + Water → Bloomtide: aqua crystal and organic growth.
Nature + Fire → Ashthorn: charred thornwood and an ember heart.
Water + Earth → Tidalstone: water-glass channels through stone.
Seven more paths complete the fusion catalog: Stormglass (Lightning + Water), Frostroot (Frost + Nature), Permafrost (Frost + Earth), Obsidian Night (Shadow + Earth), Emberstorm (Fire + Lightning), Voidbloom (Shadow + Nature) and Eclipse (Shadow + Fire). All twelve fusion paths exist for every weapon type. The evolution maps and recipe files show how the paths connect.
What you get
1,000 unique transparent exotic fantasy weapon designs.
PNG exports at 256, 512 and 1024 px — 3,000 files covering the same 1,000 designs.
Unity 6 package with configured 512 px sprites.
Unreal Engine 5.8 content-only project with configured 512 px UI textures.
Stable IDs, an asset index and structured CSV/JSON catalogs.
990 editable relationships in CSV and JSON: 800 upgrades, 70 elemental transformations and 120 fusion recipes.
Evolution maps for each weapon type and practical integration documentation.
From a recipe to an icon
Browse Metadata/asset_index.csv or load Metadata/assets.json.
Choose the item's ID, weapon type, path and stage.
Read the inputs and output in Metadata/recipes.json.
Apply your game's inventory and resource rules, then look up the output artwork.
For example, EX_CHAINBLADE_NATURE_T3 and EX_CHAINBLADE_EARTH_T3 can produce EX_CHAINBLADE_ROOTSTONE_T1. That fusion then has its own T1–T5 progression. The included documentation shows how the IDs, PNG paths, sprites and textures fit together.
The recipes are editable starting points. Add your own costs, stats, rarity labels and unlock requirements.
Use it for
Idle and incremental games, roguelike or survivor upgrades, merge/crafting systems, RPG inventories, loot tables, equipment slots, merchant screens and unlock trees.
Before you download
Choose the complete PNG/data archive, the Unity package or the Unreal project according to your workflow. The data and documentation are shared across the collection.
These are static 2D inventory icons. The preview animation shows scrolling icons and visual stage transitions. 3D weapons, character attack sprites, animated combat effects and a complete gameplay framework are outside this collection. Promotional game-use screens illustrate possible interfaces.
Cobalt Graphics · Exotic Weapon Evolution