Armor Evolution Collection – Part I | 8,000 RPG Equipment Icons – Plate, Leather, Cloth, Chainmail & Scale
Build an equipment library spanning heavy knights, agile adventurers, spellcasters and medieval warriors. Armor Evolution Collection – Part I brings together the four Wave 1 collections: Plate Armor Evolution, Leather Armor Evolution, Cloth & Robe Armor Evolution, and Chainmail & Scale Armor Evolution.
8,000 DISTINCT DESIGNS FROM FOUR COLLECTIONS
Each member contributes 2,000 designs: eight equipment slots x ten sub-styles x five design lineages x five rarity stages. Part I combines these existing member designs; it does not add another 8,000 new designs on top of them.
EIGHT EQUIPMENT SLOTS
Head, Shoulders, Chest, Wrists, Gloves, Waist, Legs and Feet. Each Shoulder, Wrist and Glove icon shows one complete equipment piece. Feet icons show two coordinated boots. Matching set_id values connect all eight slots of a sub-style, variant and rarity.
25 ICONS FOR EACH SLOT AND SUB-STYLE
Five distinct lineages evolve through Common, Uncommon, Rare, Epic and Legendary. The silhouettes gain layers, protective structure and richer craftsmanship across the five stages. The collection provides 1,600 five-stage chains, 6,400 direct upgrades and 1,000 coordinated eight-slot sets.
ARTWORK AND DEVELOPER DATA
- 24,000 transparent PNG exports: the same 8,000 designs at 256, 512 and 1024 pixels.
- The four member Unity packages and Unreal content projects.
- CSV/JSON catalogs with stable item IDs, chain_id, set_id, PNG paths and native object paths.
- 320 rarity progression maps across the four members, visual icon/set browsers and integration examples.
Join a recipe input_id and output_id to the member asset catalog to find the next rarity stage. Use set_id to retrieve matching equipment pieces. Family-prefixed item IDs keep the member catalogs distinct. Your game supplies stats, resource costs and equipment behavior.
Created for fantasy RPG inventories, loot tables, character equipment screens, idle progression and roguelike upgrade interfaces. This is a collection of static 2D artwork and integration data.