Hi, I made a coat in blender and rigged it to the UE5 skeleton, in unreal the bone hierarchy of the coat is identical to the UE5 manny one.
In my character’s blueprint, I’ve created a skeletal mesh component, assigned the coat to it, and set the parent socket to my character’s torso. Also, I’ve set the SetLeaderPoseComponent.
but, when attached to the character, the coat is completely deformed. any ideas why this happens?
EDIT: just noticed the skeleton of the coat is missing a root bone. this likely is the issue, isn’t it?
