CMG - Universal Inventory System

[RELEASED] Universal Inventory System (Blueprint Only, UE5)

Overview
The Universal Inventory System is a Blueprint-only, drop-in inventory framework designed for Unreal Engine 5. It provides a ready-to-use, fully modular solution for item management, drag-and-drop UI interaction. Every element is cleanly organized, thoroughly commented, and easy to integrate into both new and existing projects.


Key Features

  • :white_check_mark: Blueprint-Only Implementation — no C++ or plugins required.

  • :white_check_mark: Modular Design — easily extend or modify to suit your project’s needs.

  • :white_check_mark: Drag-and-Drop UI System — fully functional inventory and slot interface.

  • :white_check_mark: Demo Map Included — example scene demonstrating full integration.


Included Assets

  • 12+ Blueprints covering core logic, UI widgets, demo character, and utilities.

  • Complete demonstration level (optional “Demo” folder).

  • Full documentation and license file.

  • Project icon and promotional media.


Supported Platforms

  • Windows: :check_mark:

  • Mac: :check_mark:

  • Linux: :check_mark: (Blueprint-only; fully portable)


Documentation

Comprehensive documentation is included in the download.

  • Preconfigured for Keyboard and Mouse.

  • Easily extendable for Gamepad or custom bindings.


Download

:package: Unreal Engine Marketplace:


Support & Feedback: Much needed.

Please feel free to post feedback, feature requests, or questions directly in this thread.
I monitor this topic regularly and will provide prompt responses and updates.


Thank you for viewing the Modular Inventory System.
It is my goal to provide a clean, efficient, and extensible foundation for developers who prefer working entirely within Blueprints.