CMD ShowFlag.VisualizeBuffer 1 not showing depth in my 4.23.1/MACOS project

Unreal Engine Version: 4.23.1
Operating System: macOS Mojave Version 10.14.6
MackBook Pro (15-inch, 2018)

Hi there. I’ve asked other devs and this command line does show their depth pass when used. That is not the case for me. When I use it, I get the breakdown of ALL the depth buffers, not the depth alone.

I’m not sure why it is not working in my project. I imagine it might need some configuration, or it might be a bug with MACOS? I would appreciate some feedback on things I can try to make it work.

This is a screenshot of what I get when I run ShowFlag.VisualizeBuffer 1
Notice how it shows EVERYTHING.

I want to know the command, so I can then use it in a blueprint to capture the depth with a widget tool I already have