I’ve read a lot of documentation about antialiasing and stuff until I looked into an Intel article about its own AA called CMAA2. I saw that in this forum there was a topic about the 2015 version, but I think it needs a new thread to discuss again.
Basically I saw it in action with Dirt Rally 2.0 and Assetto Corsa (shader patch) and I really saw the difference than FXAA.
Right now I’m playing Assetto Corsa Competizione and both AA (TAA and FXAA) can’t achieve a clean result without upscaling internal resolution
I hope this request will be under review to be implemented in forward and deferred rendering in UE4