CM Components - WalkableFloorAnlge Collision errors.

Hi!
Walking off ledges has no involvement regarding this behaviour.

Thanks to the UE5 Community Server I figured out a hack.
This behaviour is caused by collision sweep.

To avoid this I simply run this function at every tick.

And I get the current slope angle by doing this:

I recommend to combine the code of finding the current slope angle with the hack.
As for me, I have it seperated for one reason or another but it should not affect the outcome.

Many Thanks,
Fabian F.