I have a issue with the Character Movement Component that comes with unreal.
When I walk down a angled slope, that then exceeds the WalkableFloorAnlge variable as I walk down, I get shot forward. I do not know why and I don’t want this behaviour.
Here are some videos to showcase the issue.
It works on non transitional surfaces by which I mean, a surface that abrubtly exceeds the WalableFloorAngle but not on one that slowly gets steeper as I walk down.
Changing the WalkableFloorAngle is also not an option since I do need my values for specific uses.
I recommend to combine the code of finding the current slope angle with the hack.
As for me, I have it seperated for one reason or another but it should not affect the outcome.