Clustered Chaos meshes don't fall apart UE5 Preview 2

When I use Chaos in UE5 Preview 2 it breaks apart fine until I put the GC actors in a cluster group. It starts breaking but they don’t fall apart. Anyone else experiencing this?

So I found that it has something to do with the anchorfield, it messes with the destruction. Am I the only one getting this?

I’m getting this too. Sometimes it seems to work fine, othertimes not. It didn’t occur in early versions for me.

Still haven’t found a solution, for those interested this is the effect I’m getting. The chunks are just stuck like this, and the texture is all jittery. Only when I destroy another part does it “jump” to being destroyed but without the animation.

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