I have a character that is meant to move between windows on the outside of a structure, choosing it’s target based on the player’s view angle. When this was a one story house, it did what I wanted - took the shortest path, even if it meant going over the roof (just a flat roof for testing). Now that I have added a second story and a ledge around it… well, it doesn’t seem to use the second floor ledge or the roof at all. My print string shows the second floor windows being selected in the logic, but the character doesn’t seem to be able to use the new nav proxy link to go up there. It sort of gets stuck at the window below the one i want and stands there and hops a little. Is there a conflict between the ledge and the ground below it, or ???
Currently the character has no behavior to enter the structure. The targeting spheres are for positioning in the window to maintain visibility to player (they move L/R).
