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Nanite Foliage FAQ
Demo (Default settings are Epic, you can change settings with commands): Nanite Tall Grass Demo
Showcase video: Unreal Engine 5 Nanite - Field of tall grass
Features Overview/Getting Started. Please watch this: UE5 - Nanite Grass Getting Started
If you have questions, feel free to comment on my YouTube videos, I’ll read and answer all of them. For further support, you can also reach me at congthai0710@gmail.com
August 2025 update: Cleaned up the master material. Wind and interaction now remain in the Material Function instead of the Master Material.
Other products:
This product supports Nanite and Lumen for Unreal Engine 5.1+
Lumen Documentation: Lumen Global Illumination and Reflections in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community (epicgames.com)
Nanite Documentation: Nanite Virtualized Geometry in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community (epicgames.com)
Features:
Foliage won't disappear no matter how far away you are.
Optimized, can be used for real time rendering/game development.
Demo scene from the showcase video included.
Character & Objects interaction
Micro/Macro color variation
Global Wind Control
Customizable grass color. Adjust body/edge/stem/top/bottom/entire leaf color
Fully geometry, no alpha mask was used, optimized for nanite.
Adjustable roughness, specular, and normal intensity.
Wind gusts system with the ability to use your own image as a wind pattern.
Adjustable wind speed/direction; grass bends towards wind direction.
Wind breeze system
Adjustable wind gusts color/brightness
Snow/Wet parameters
Bonus content: Skybox and Clouds light function.
91 Meshes
Average Triangle Count 6,000 to 15,000