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Nanite Foliage FAQ
Showcase Video: Unreal Engine - Nanite Tall Fescue
Demo : Nanite Tall Fescue Demo
Features Overview/Getting Started: UE5 - Nanite Grass Getting Started
If you have questions, feel free to comment on my YouTube videos, I’ll read and answer all of them. For further support, you can also reach me at congthai0710@gmail.com
Other products:
This product supports Nanite and Lumen for Unreal Engine 5.1+
Lumen Documentation: Lumen Global Illumination and Reflections in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community (epicgames.com)
Nanite Documentation: Nanite Virtualized Geometry in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community (epicgames.com)
Features:
Foliage won't disappear no matter how far away you are.
Optimized, can be used for real time rendering/game development.
Demo scene included.
Character & Objects interaction
Micro/Macro color variation
Global Wind Control
Customizable color. Adjust leaf/leaf tip/stem/seed head/top/bottom
Fully geometry, no alpha mask was used, optimized for nanite.
Adjustable roughness, specular, and normal intensity.
Wind gusts system with the ability to use your own image as a wind pattern.
Adjustable wind speed/direction; grass bends towards wind direction.
Wind breeze system
Adjustable wind gusts color/brightness
Snow/Wet parameters
66 Meshes
Average Triangle Count 15,000 to 200,000