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Nanite Foliage FAQ
August 2025 Update: Cleaned up the master material. Wind and interaction now remain in the Material Function instead of the Master Material.
Update 2:
Revamped the Parameter Collection system for easier integration with other weather systems.
Added Wet and Snow parameters.
Enabled the use of wind gust inputs for wind breeze effects.
Introduced wiggle effects in grass interactions.
Update: Added subsurface scattering & breeze interval parameter, better lighting. A Flat Artstyle toggle also added if you want to use the flat style from the old version.
Showcase video: Unreal Engine 5 - Nanite Stylized Grass (youtube.com)
Demo (Default settings are Epic, you can change settings with commands, change map by pressing 1 2 3 4): NaniteStylizedGrassDemo.7z - Google Drive
Features Overview/Getting Started. Please watch this video (It is for a different asset but still applicable to this one since it uses the same material) : UE5 - Nanite Grass Getting Started (New Version) (Color variation/Wind/Interaction,BP) [Marketplace] (youtube.com)
If you have questions, feel free to comment on my YouTube videos, I’ll read and answer all of them. For further support, you can also reach me at congthai0710@gmail.com
Note: For better looking wind gusts, use UE 5.4
Nanite stylized grass with full geometry and no alpha mask material.
This product supports Nanite and Lumen for Unreal Engine 5.1+
Lumen Documentation: Lumen Global Illumination and Reflections in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community (epicgames.com)
Nanite Documentation: Nanite Virtualized Geometry in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community (epicgames.com)
Other products:
Nanite Foliage - Grass in Environments - UE Marketplace (unrealengine.com)
Features:
Can be used for real time rendering/game development.
Demo scene from the showcase video included (Green version).
Character & Objects interaction
Micro/Macro color variation
Global Wind Control
Includes 5 base grass heights and bushes.
Customizable grass color. Adjust body/edge/stem/top/bottom/entire leaf color
Fully geometry, no alpha mask was used, optimized for nanite.
Adjustable roughness, specular, and normal intensity.
Lightweight wind system with vertex color mask.
Wind gusts system with the ability to use your own image as a wind pattern.
Adjustable wind speed/direction; grass bends towards wind direction.
Grass breeze system
Adjustable wind gusts color/brightness
196 Meshes
Average Triangle Count 1,600