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Nanite Foliage FAQ
Demo: Nanite Lawn Grass Demo
Showcase video: Unreal Engine - Nanite Lawn Grass
Features Overview/Getting Started. Please watch this: UE5 - Nanite Grass Getting Started (Color variation/Wind/Interaction,BP)
If you have questions, feel free to comment on my YouTube videos, I’ll read and answer all of them. For further support, you can also reach me at congthai0710@gmail.com
Optimized nanite lawn grass with full geometry and no alpha mask material.
August 2025 update: Cleaned up the master material. Wind and interaction now remain in the Material Function instead of Master Material.
V2 Update:
Revamped the Parameter Collection system for easier integration with other weather systems.
Added Wet and Snow parameters.
Enabled the use of wind gust inputs for wind breeze effects.
Introduced wiggle effects in grass interactions.
Other products:
This product supports Nanite and Lumen for Unreal Engine 5.1+
Lumen Documentation: Lumen Global Illumination and Reflections in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community (epicgames.com)
Nanite Documentation: Nanite Virtualized Geometry in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community (epicgames.com)
Features:
Optimized, can be used for real time rendering/game development.
Demo scene from the showcase video included (Green version).
Character & Objects interaction
Micro/Macro color variation
Global Wind Control
Includes 5 base grass heights.
Customizable grass color. Adjust body/edge/stem/top/bottom/entire leaf color
Fully geometry, no alpha mask was used, optimized for nanite.
Adjustable roughness, specular, and normal intensity.
Wind gusts system with the ability to use your own image as a wind pattern.
Adjustable wind speed/direction; grass bends towards wind direction.
Grass breeze system
Adjustable wind gusts color/brightness
100 Meshes
Average Triangle Count 9,109