Cloviren - Nanite Foliage - Clover

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Nanite Foliage FAQ

Showcase video: UE5 - Nanite Clover Field
Demo : Nanite Clover Demo
Features Overview/Getting Started. Please watch this: UE5 - Nanite Grass Getting Started

If you have questions, feel free to comment on my YouTube videos, I’ll read and answer all of them. For further support, you can also reach me at congthai0710@gmail.com

August 2025 update: Cleaned up the master material. Wind and interaction now remain in the Material Function instead of the Master Material.

Other products:

Nanite Foliage - Grass

Nanite Foliage - Tall Grass

Nanite Foliage - Lawn Grass

Nanite Stylized Grass

Nanite Wheat Field

Nanite Foliage - Boston Fern

Nanite Foliage - Tall Fescue

This product supports Nanite and Lumen for Unreal Engine 5.1+

Lumen Documentation: Lumen Global Illumination and Reflections in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community (epicgames.com)

Nanite Documentation: Nanite Virtualized Geometry in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community (epicgames.com)

Features:

  • Foliage won't disappear no matter how far away you are.

  • Optimized, can be used for real time rendering/game development.

  • Demo scene included.

  • Character & Objects interaction

  • Micro/Macro color variation

  • Global Wind Control

  • Customizable clover color. Adjust body/flower/edge/stem/top/bottom/leaf tip/flower tip color

  • Fully geometry, no alpha mask was used, optimized for nanite.

  • Adjustable roughness, specular, and normal intensity.

  • Wind gusts system with the ability to use your own image as a wind pattern.

  • Adjustable wind speed/direction; grass bends towards wind direction.

  • Wind breeze system

  • Adjustable wind gusts color/brightness

  • Snow/Wet parameters

  • 219 Meshes

  • Average Triangle Count 23,000