Cloviren - Nanite Foliage - Boston Fern

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Nanite Foliage FAQ

Demo : Nanite Boston Fern Demo
Features Overview/Getting Started: UE5 - Nanite Grass Getting Started

If you have questions, feel free to comment on my YouTube videos, I’ll read and answer all of them. For further support, you can also reach me at congthai0710@gmail.com

Other products:

Nanite Foliage - Grass

Nanite Foliage - Tall Grass

Nanite Foliage - Lawn Grass

Nanite Stylized Grass

Nanite Wheat Field

Nanite Clover

Nanite Foliage - Tall Fescue

This product supports Nanite and Lumen for Unreal Engine 5.1+

Lumen Documentation: Lumen Global Illumination and Reflections in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community (epicgames.com)

Nanite Documentation: Nanite Virtualized Geometry in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community (epicgames.com)

August 2025 update: Cleaned up the master material. Wind and interaction now remain in the Material Function instead of the Master Material.

Features:

  • Foliage won't disappear no matter how far away you are.

  • Optimized, can be used for real time rendering/game development.

  • Demo scene included.

  • Character & Objects interaction

  • Micro/Macro color variation

  • Global Wind Control

  • Customizable color. Adjust body/edge/stem/top/bottom/leaf tip color

  • Fully geometry, no alpha mask was used, optimized for nanite.

  • Adjustable roughness, specular, and normal intensity.

  • Wind gusts system with the ability to use your own image as a wind pattern.

  • Adjustable wind speed/direction; grass bends towards wind direction.

  • Wind breeze system

  • Adjustable wind gusts color/brightness

  • Snow/Wet parameters

  • 72 Meshes

  • Average Triangle Count 117,802