Try stuff like this:
Bake to texture like this:
https://www.unrealengine.com/blog/getting-the-most-out-of-noise-in-ue4
Taking it to the advanced level:
http://shaderbits.com/blog/ray-marched-heightmaps
Try stuff like this:
Bake to texture like this:
https://www.unrealengine.com/blog/getting-the-most-out-of-noise-in-ue4
Taking it to the advanced level:
http://shaderbits.com/blog/ray-marched-heightmaps