I also find there is another great sample about clouds rendering on YouTube.
It seems that do something special by particle system.
Maybe we could discuss how to achieve that as well. https://youtube.com/watch?v=0ik4n1iz6qY
i use my custom blueprint. Basically i baked volumetric clouds in blender i lit them from multiple directions to get useful maps defining density and how much light passes trough https://youtube.com/watch?v=hpgaOBWzzQo
Dang man. That’s really good stuff. People might be complaining, but it looks like it’s got potential, I don’t suppose you’ve got a way to control shape and stuff like that? I wouldn’t mind looking into Terragen style fakery with a cloud system like this. How easy is it to implement into unreal as is?
Im working in a Weather System, and right now im suffering with clouds in Particle System. They are Slow, and cant cast shadows over map since, real clouds have altitude greater than 10000 units.
Im realy apreciate if You can share this material shader.
My Project is on my signature.