I’m working on an RPG-type game which I’m hoping to save the user’s equipment / character stats on a cloud server.
I already have Google Play Services integrated, so my current thought process would be the following:
- Get Google Play user’s username (not sure how to do this using BP)
- Use the GP username as a unique identifier for storing gameplay info on cloud server
- Send info to server whenever the player saves (or ideally, every X number of seconds / after major events)
Does Google Play Services have free cloud storage? Would I want to use this, or look into something else like AWS?
Or is there a better way to go about associating a user account with saved data?
Thanks!