Cloud Saved Game Plugin (Android & iOS)
Cloud Saved Game adds support of cloud saved games from Google Play Services (see Saved Game Page) and iCloud for iOS (see Apple Developer documentation). Now you can synchronize user progress on multiple devices using Google Play or iCloud cloud storage and restore data after reinstall your game. All features are available in C++ but also exposed to Blueprints.
Required Unreal Engine 4.17 or above (4.18 or above for iOS)
Current plugin version: 0.8.2
User Guide: Cloud Saved Game (Documentation) - Google Docs
Buy now on Marketplace: https://www.unrealengine.com/marketp…ay-saved-games
FEATURES:
- All features are exposed to Blueprints
- All basic functions to work with Saved Games already implemented
- Access to snapshot metadata
- Save and load SaveGame object are simple like local saving
- Full source code
- Easy plugin setup
- Support via e-mail
WHAT YOU GET:
- Save/Load Data
- Delete Data
- Fetch list of Saved Data
- Access to metadata info
- Show list of Saved Data in external UI (Android only)
Plugin is used in our mobile game Hop ‘n’ Slide (Android):
https://lh3.googleusercontent.com/9VZlQ6S7mqerCTKs4gheP4GGGmVqFQLY3Jdug13hXvBlVS4EA2NvEwEWIzzP9RdoYMn-=w720-h310
iOS version of game available via TestFlight only.
You can download example project at the following address: https://github.com/rainlabs/GooglePl…dGames_Example