Hello there,
I want to create a dedicated server inside a Cloud like Google Cloud or AWS.
The server is working locally already or via my public IP, but I need to move it to a cloud that runs 24/7.
Is there any documentation for this? (Mind you I made everything with Blueprints, I understand the logic but not the whole syntax of C++ or Java or anything needed for this )
I already made an account on Google Cloud & AWS but my brain is melting from all the information about services and API packages.
Thanks in advance!
I’ve successfully used the rest/json interface via unreal’s FHttpModule to access Azure. It works really good and there is no need to bring in 3rd party libraries.
Is it this? https://forums.unrealengine.com/showthread.php?13509-Plugin-Http-s-REST-blueprintable-JSON-and-Parse-REST-API-manager-at-once-(VaRest)
I’ve now made an account on Microsoft Azure.
But, the same as with the other Cloud hosting sites, I am at a loss how to get my dedicated server on there and connect with it…
I am now trying to build the Amazon GameLift Server SDK, but failing:
https://www.calypsas.com/news/aws/launch-amazon-gamelift-now-supports-all-c-and-c-game-engines/
It goes wrong at this step(CMD):
Build C++ project to create binaries using selected Build System (MS Build for this project):
msbuild ALL_BUILD.vcxproj /p:Configuration=Release
I’ve also tried to directly open the Visual Studio Solution and build it in there but that gives me errors as well.