Cloud baking?

Is this the future? Or is it already currently possible to rent a bunch of servers from somewhere like amazon and link them to bake light with lightmass alot faster? Could octane 3 paired with cloud gpu services be the future of baking light for games?

“OctaneRender 3 supports a live and offline baking tool chain for game engines such as Unreal Engine 4 and Unity” http://home.otoy.com/otoy-unveils-octanerender-3-worlds-best-gpu-renderer/

See’ing nvidias partnership / demo using octane cloud with 50 nvidia gpu’s rendering a scene from transformers in realtime, couldnt this be a thing for game dev baking? I mean renting servers & processor cores is pretty cheap these days, why cant cloud gpu services be popular and cheap too? Imagine using octane 3 to bake while using 20 gpu’s at once? rip lightmass no? Somebody told me a few years ago the cloud was going to bring something insane to game dev, I guess this could be it?

This seems like it would be way more powerful & faster than lightmass I mean for huge scenes this has to make life easier?

Plus for example managing assets and making things separately and preserving the light instead of re-dealing with lightmass when you move one little object?

Realtime g.i. is great as we approach moving towards it but baking in this manner as a first pass would make things so much more for us 3d artists. Using realtime shadows and lights on top of pre baked texture/light info in this manner and then blending materials seems wild

There are already some cloud gpu services:
http://www.nvidia.com/object/gpu-cloud-computing-services.html

Yeah but it would be very costly $.

You could get a bunch of “cheap” :rolleyes: machines and set up the Swarm application for distributed processing :slight_smile:

I could be terribly wrong here, but as far as I understood it, Lightmass relies on CPU calculation rather than GPU power…

So if you get 5 barebones with some fast CPUs, then you could get away with 3000 dollars.
You could also use the (mostly) free diskspace as network storage…
If you break down the costs over the first year, then you are dealing with 8 bucks a day for 24 hours of use…
If you dont use up all that, then you could start renting out processing capacity :stuck_out_tongue:

It’s possible to create a GPU renderer or integrate something like Octane, but the issue is that for baking the lighting you have to load the entire scene on each GPU, and usually the amount of graphics memory is not very high.

I wouldn’t be surprised if someone could already figure out how to set up some Amazon servers to work with Swarm

That would be like the original implementation of SLI before NVIDIA bought 3Dfx… https://en.wikipedia.org/wiki/Scan-Line_Interleave

The 50 gpu’s were powering Octane to render all simultaneously on one scene. Still not sure what would be faster, a bunch of gpu’s with octane or a bunch of cpu’s with lightmass…but like I said isnt lightmass harder to work with because if you just move one asset around you have to rebake the whole scene? With octane its like complete freedom

Doesn’t octane use all gpu’s at once for the same scene? At least thats what they showed at the nvidia demo

https://www.youtube.com/watch?v=uRdSxZtUpFk