Is this the future? Or is it already currently possible to rent a bunch of servers from somewhere like amazon and link them to bake light with lightmass alot faster? Could octane 3 paired with cloud gpu services be the future of baking light for games?
“OctaneRender 3 supports a live and offline baking tool chain for game engines such as Unreal Engine 4 and Unity” http://home.otoy.com/otoy-unveils-octanerender-3-worlds-best-gpu-renderer/
See’ing nvidias partnership / demo using octane cloud with 50 nvidia gpu’s rendering a scene from transformers in realtime, couldnt this be a thing for game dev baking? I mean renting servers & processor cores is pretty cheap these days, why cant cloud gpu services be popular and cheap too? Imagine using octane 3 to bake while using 20 gpu’s at once? rip lightmass no? Somebody told me a few years ago the cloud was going to bring something insane to game dev, I guess this could be it?
This seems like it would be way more powerful & faster than lightmass I mean for huge scenes this has to make life easier?
Plus for example managing assets and making things separately and preserving the light instead of re-dealing with lightmass when you move one little object?
Realtime g.i. is great as we approach moving towards it but baking in this manner as a first pass would make things so much more awesome for us 3d artists. Using realtime shadows and lights on top of pre baked texture/light info in this manner and then blending materials seems wild
There are already some cloud gpu services: