I tried to use Clothing Tool in Unreal 4.19. It was easy to create a flag ; clothing tool works normally.
My second test was:
- Originally, the characer and his cloth come from daz studio
- Next all are exporter inside MAYA with the plugin 3dtoall: that make all properly.
- I made a test of export from MAYA to UNREAL: all work nice (animation, smoothing group etc.)
But but… naturally, i wanted to make a test for cloth.
The result is shown on the pictures: i use basically the BRUSH TOOL.
May the problem comes from:
- Physics not taken in account?
- No gravity for the cloth?
- A problem of bones or physics for the cloth?
- Bad parameters in Clothing tool?
Thanks a lot in advance for your advices.
Have a great day.