Clothing simulation normals always point the wrong way

I’ve imported a mesh and tried to use the backstop feature of the cloth tool and it was working very strangely. So, I started investigate and found that the simulation normals are pointing backwards. To be sure it’s not my mesh, I took the simple cloth of the content examples and reimported it and also there is the same issue.

I’ve tried 4.20 and 4.23 versions and it’s the same problem. Any help?

I also have this problem and hope someone got an answer

any fix?