Hi guys,
I have a question regarding clothing/cloth simulation in UE 4.22.
I would like to know if there is a way to set the cloth simulation to have a specific rest state or even a state it conforms back to after simulation.
Example of what I mean would be for hairstyle say…
If you have a hair style that combs from front to back over the head with some volume, If I paint cloth weights onto the hair and hit simulate it will move out of the required hairstyle position and lose volume. I understand that the gravity etc will affect the style of the hair straightaway and of course it will move dependent on the painted weights value, but what I’m hoping for is a solution say for the hairstyle to be affected with inertia or wind, whilst retaining the volume and shape, allowing movement, but once the movement of the skeletal mesh is stationary it then conforms back to the initial state/hairstyle.