Hello Unreal Engineers, I’ve been working on Batman, I used Blender to model and rig the character. But when I bring it to UE4 to simulate the cape, The Cape got stuck at the middle of the Character. And not colliding or getting affected by PhysicsAsset. But there’s one thing I found peculiar was: Approx Size was in the range of 593x402x318, But when I applied the Clothing Data, it went totally nuts. Please help me guys, I’ve been stuck with this problem from nearly a week.