Clothing mesh penetrates character when imported into Unreal

I’m trying to import a .fbx file with animation from Maya, but the mesh has changed at some specific frames automatically, which makes my character intersect with the cloth.

The mesh itself does not have any intersection in Maya, so I’ve narrowed the problem down to import setup in UE5, but I’ve changed every check box literally, still no luck. The mesh has totally changed at the same frame between Maya and UE5,

if you’re using sub-D in maya, UE doesn’t have it.
UE also is only using linear blend skinning be default,
so if you’re using dual quaternion, it won’t look the same