I’ve have created this hood within blender, and i exported it as an FBX. I then imported it into UE4 for cloth simulation, and i intend to put this on my third person character.
However, once i click on the “section selection” tool, and select the hood to generate the clothing data, nothing generates at all. As you can see in the screenshot, i have the clothing window docked on the right side of the screen, and the generated clothing data should show up there correct? But once i click create, UE4 freezes for a moment, as if its processing the data, but nothing shows or changes. Am i doing something wrong?
This was a solution that worked for me to get it to work:
I was having the same issue with hair, I went back into Blender and used the “Decimate” modify to get the total poly count under 10K, then when I reimported it worked. Seems that too high res breaks it.
another thing to try is make sure there are no overlapping verts - in blender, select your asset, go to edit mode, select all the verts and click “M” for merge, and merge by distance - I think you want to do a distance of something like .0001 or .001 - it will drop overall poly count too, but if any verts are sharing the same space things get messed up.