Clothing data error "Graph is linked to external private object ClothingAssetCommon"

I’m having a weird problem when it comes to animations for clothing and hair on some characters. If I’m duplicating the skeletal mesh that has clothing data, and save it, it works fine, but if I remove the data, save it, and then when I’m trying to add it back, I’m getting this error (on some, not all), as example Shimbi Jade:

Can't save ../../../../..//ParagonShinbi/Characters/Heroes/Shinbi/Skins/Tier_1/Shinbi_Jade/Meshes/ShinbiJade.uasset: Graph is linked to external private object ClothingAssetCommon //ParagonShinbi/Characters/Heroes/Shinbi/Skins/Tier_1/Shinbi_Jade/Meshes/ShinbiJadeOriginal.ShinbiJadeOriginal:Mudang_Apex_geo_hair_LOD0 (ClothConfigs)

Do I need to make the data for clothing public? If so, how? If not, what else do I have to do?

I’m having the same issue. I have two very similiar skeletal meshs. (One without the head but same skeleton and geom otherwise). I have spend days getting the skel mesh with the head to look great and just want to simply transfer that work onto the headless skeletal mesh. When I try to “Add Clothing” the cloth sim updates as expected and looks great on the headless but I can’t save due to this error. It’s the one of the most annoying things I have ever encountered!!
Error:
Can’t save …/…/…/blaa/blaa/blaa/assetname/assetName.uasset: Graph is linked to external private object ClothingAssetCommon /Blaa/Blaa/BlaaAssetName.AssetName:ClothChannelName (ClothConfigs)

I tried:
Opening reopening the skel meshs.
Restarting unreal.
Recaching some of the cloth channels by hitting the pint button.
Saving as differnt file name.

It doesnt like sharing that cloth config but have no idea how to reset, make public, or edit the cloth config in any way??

UPDATE (For anyone that comes across this):

If you transfer cloth data from one skel mesh to another, Unreal will sometimes share the cloth config from source skel mesh with the target skel mesh. This causes Unreal to throw that error and not save:(

FIX:

Before transferring cloth data to the target skel mesh. Make a unique cloth config for it. You can do this by making a temp cloth data channel. Then transfer, then you can save: )

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